![]() This added to the linear nature of the game where you have to choose a path and if you blow it, you don't get replacement parts, plus the RNG of combat and item drops really makes it unfun. The dwarf level also gets ridiculous with Oracles and Geomancers dropping so many blocks and wards that it doesn't matter what your team composition is, you're never going to break through those defenses (seriously I had 5 Blocks and 4 wards at once on an enemy). But seriously, the difficulty curve goes from gentle slope upwards to a 90 degree wall starting with the first boss fight. The concept is fun and for the most part entertaining if not kind of grindy.ĭevs, I know the game is supposed to be a challenge. ![]() I have to say I really like the idea of the game.
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